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Published in:

Volume 10 Issue 6
June-2023
eISSN: 2349-5162

UGC and ISSN approved 7.95 impact factor UGC Approved Journal no 63975

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Published Paper ID:
JETIRTHE2039


Registration ID:
518381

Page Number

c495-c542

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Title

Using Mixed Reality for Iterative Sketching and Prototyping in Product Design

Abstract

Mixed reality (MR) integrates virtual objects and environments with the real-world using sensors, cameras, and displays. Unlike virtual reality, which is completely immersive, MR allows users to interact with virtual objects while still being aware of the physical environment. This technology can be applied to education, healthcare, entertainment, and product design. MR can simulate user experiences, allowing designers to test the usability and functionality of their designs before they are manufactured. In education, MR provides immersive learning experiences that allow students to explore and interact with virtual objects in a real-world context. For example, MR can create interactive educational simulations that enable students to explore complex scientific concepts or historical events. In healthcare, MR simulates medical procedures, allowing medical professionals to practice and improve their skills in a safe and controlled environment. MR can also be used for patient education, allowing patients to visualize and better understand medical conditions and procedures. Overall, MR offers a unique opportunity to integrate virtual and real-world environments, providing a powerful tool for various industries. A visual interface is a computerized representation of a user interface that may or may not correspond to the physical interface controller. Virtual interface designs are static in nature, representing signals used to connect design modules and physical products. With the advent of the internet and its technologies, newer possibilities for remote access to technology have emerged, such as the concept of virtual reality. Virtual reality uses graphical displays to represent objects or scenes in three dimensions, making it easier for users to visualize real-world objects, scenes, or processes. This technology combines visual representations of 3D elements and objects, such as polygons and surfaces, to create a computer-generated scene that resembles a real environment. This scene is known as virtual reality, and it is often projected as what is popularly known as a "virtual world." Product designers can use virtual reality (VR) to rapidly prototype and iterate on designs in an immersive environment, allowing for more intuitive and efficient design decisions. With VR, designers can test the design from different perspectives, leading to more informed decisions on design choices. Additionally, designers can use VR to simulate user experiences, allowing them to test the usability and functionality of their designs. As VR technology continues to advance, we can expect to see more and more designers incorporating it into their workflow. This thesis examines the barrier between hardware and software-based work experiences for users, providing useful insights into the ergonomic study of virtual reality headsets and suggesting ways to improve user experience. The study explores the integral role that the visual interface plays in the efficiency of designers' work when using virtual reality for prolonged periods of time. The thesis emphasizes how the physical medium of iteration and brainstorming impacts the use of virtual reality in these fields. The study also highlights the various applications of virtual reality in different industries. The study suggests that improving the design of the headsets can help reduce issues such as eye strain, neck pain, and other discomforts associated with prolonged use. Furthermore, explores how the physical medium of iteration and brainstorming can be incorporated into virtual reality to enhance the design process. In conclusion, this thesis provides valuable insights into the applications of virtual reality and the challenges that arise with its use. By addressing ergonomic concerns and exploring ways to incorporate physical mediums of iteration and brainstorming, VR can be an incredibly powerful tool for design and other industries.

Key Words

virtual reality , extended reality , interface design, product design , iteration

Cite This Article

"Using Mixed Reality for Iterative Sketching and Prototyping in Product Design", International Journal of Emerging Technologies and Innovative Research (www.jetir.org), ISSN:2349-5162, Vol.10, Issue 6, page no.c495-c542, June-2023, Available :http://www.jetir.org/papers/JETIRTHE2039.pdf

ISSN


2349-5162 | Impact Factor 7.95 Calculate by Google Scholar

An International Scholarly Open Access Journal, Peer-Reviewed, Refereed Journal Impact Factor 7.95 Calculate by Google Scholar and Semantic Scholar | AI-Powered Research Tool, Multidisciplinary, Monthly, Multilanguage Journal Indexing in All Major Database & Metadata, Citation Generator

Cite This Article

"Using Mixed Reality for Iterative Sketching and Prototyping in Product Design", International Journal of Emerging Technologies and Innovative Research (www.jetir.org | UGC and issn Approved), ISSN:2349-5162, Vol.10, Issue 6, page no. ppc495-c542, June-2023, Available at : http://www.jetir.org/papers/JETIRTHE2039.pdf

Publication Details

Published Paper ID: JETIRTHE2039
Registration ID: 518381
Published In: Volume 10 | Issue 6 | Year June-2023
DOI (Digital Object Identifier):
Page No: c495-c542
Country: NOIDA, UTTAR PRADESH, India .
Area: Engineering
ISSN Number: 2349-5162
Publisher: IJ Publication


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